Merikh’s past and present have collided. As he seeks out a cure for Mouse’s life-threatening condition, an assassin from his past stops at nothing to try to bring Merikh home. If he fails to cure Mouse, she’ll be dead in days. If the assassin has his way, Merikh will be executed. As he battles his way through seedy arms dealers and ancient gods, Merikh’s quest may seal a fate he never thought possible . . .