Description
In search of their mother’s lost friend, Sinan, Captain Magellan and his crew try to navigate their way through the land of Ataraxia, a magical world created by Primordials and Ancients, where the inhabitants harvest aether in the air to achieve an eclectic set of powers that they employ in their ongoing war against the Odiums, a race of creatures with enhanced traits and malicious intent. There, his path crosses with Rayleigh and Chloe, two siblings with a mysterious past and bizarre powers.
Rayleigh introduces the crew to the six different realms within Ataraxia, each with its unique species and exclusive aether types. While the Academy, a multi-realm institute, is established in four out of six realms, a conundrum arises when the realms can only be accessed by the blood oath of its gatekeeper. The situation takes a turn for the better when the Academy’s Chief Maven and Rayleigh find out Magellan possesses all the aether of Ataraxia, becoming a candidate for being a gatekeeper to the elusive realms.
The Land of Ataraxia: Genesis is an epic fantasy fiction about 62,000 words that takes you on a journey of a man’s moral dilemma and his quest to discover the thin line between what is politically right and wrong.
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