Description
Etta, Dora, and Leon are heading for another home swap, this time on the Isle of Mull, off the western coast of Scotland. However, rather than a house or flat, they arrive at a Scottish castle. Although a little rundown, it is a fascinating place to stay and, as dictated by Gaelic folklore, it comes complete with a ghost.
The trio learns, to its collective dismay, that the castle’s days are numbered. A developer has made an offer that’s too good for the owner, who’s unable to cope with the rising costs of maintaining the historic building, to refuse. But the local community in nearby Tobermory is most upset by the prospect of losing their heritage to a deluxe golf hotel for wealthy international guests, and a group of elderly folk plan to make things a little hard for the newcomers.
When the developer is found dead, hit by the mace of a suit of armour standing in the castle hall, the locals’ suspicions are raised. Have the elderly rebels strayed well over the fine line between legitimate protest and criminal offence? Or was the more supernatural hand of the ghost to blame?
As the police scout around, searching for the truth, our favourite sleuths team up with the Tobermory community to return serenity to the town. However, despite the terrible death, the sale of the castle is still moving forward . . .
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