Description
The opening moves of a deadly game have begun. Jess Brightwell has put himself in direct peril, with only his wits and skill to aid him in a game of cat and mouse with the Archivist Magister of the Great Library. With the world catching fire, and words printed on paper the spark that lights rebellion, it falls to smugglers, thieves, and scholars to save a library thousands of years in the making . . . if they can stay alive long enough to outwit their enemies.
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