Description
Rumors of magic and murder hung over the tragedy at Tinker’s Grove, a tragedy that destroyed a town and killed some fine people. Aunt Emily thought sending Conor Archer to Ireland to see his godmother was the solution to keep him safe and out of harm’s way.
Conor went and immediately got himself in trouble with a local landowner, a Japanese war criminal, and a bunch of Otherworld things that wanted to destroy him. Not everyone is an enemy. There are the secretive Travelers—the Tinker folk with legends that tended to come true. Of course, the Roan are there, the People of the Sea, promising to watch over him. But there is something more—an ancient being camped out on the mysterious Skellig Islands, intent on protecting him and the land.
He remembered Aunt Emily slapping an envelope into his pocket saying, “Here’s your ticket; have a nice flight; stay safe.” Not a chance, he thinks. Ireland might be a spectacular place, but it was bound to be dangerous. Good thing he has his shapeshifting powers. But will his newfound abilities be able to defeat the Dark who wants him dead?
Comments