Description
A child lies dying. To save her, to preserve some of her identity, memories need to be retrieved from her avatar—Lizard Girl. Jude’s dad is using a cyber reality game to recover some of his sick girl’s memories in an attempt to restore brain function. The avatar’s personality patterns help patch the holes in Jude’s brain ravaged by the disease.
But what becomes of a virtual mind left to roam in cyberspace after its host falls sick? The Far Cinct is a cyber city forbidden to school kids and average citizens. The Far Cinct is where rogue entities go to hide and to innovate and to die. It’s where illegal cyber enhancements and compulsions are sold to those who have the money and the connections to find them. But that’s cyberspace for you—nothing is ever what it appears to be on the surface.
As Jude’s consciousness starts to slip, her cyber awareness gains independence. What is a girl’s avatar without her human? Can consciousness and identity be tied up in a digital world without the wet works of a human body? Jump into the world of weird and surreal, and as you journey to look for memories of a sick girl, you might accidentally discover a virtual soul of her avatar.
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