Description
Endura is a wondrous world full of mystery and magic. Its citizens—humans and firstlings, a docile humanoid species—are just as wondrous, having no propensity in their nature for hatred, malice, and wrath.
In the early new age, a human boy is drawn to a mysterious, eight-foot, rectangular-shaped metal object in the desert.
Centuries later, an ancient evil emerges from Endura’s underbelly, unleashing a sea of animated corpses, slaves to a shadowy dark figure wielding power over darkness. Two events separated temporally and spatially, but linked, plunge Endura into a dark fate. The vulnerable races, with no capacity for conflict and violence, have no way to resist such wickedness. The gods devise an elaborate scheme and gift the races the Azura: a super-being foretold to restore balance to the spirit world. But under the weight of evil’s influence, even divine plans can go astray.
One last hope, hidden in the dying breath of an old sorcerer, thrusts a legacy upon three unwary outcasts: Doric, Will, and Korian. Each boy is hurled into torture, isolation, and segregation, with only themselves and the spirit of love, longing, and hope to drive them. Mysterious guides, a portal, an enchanted spear, epic battles, and betrayal await them as they look to solve the mystery behind the Azura and the metal object. Its truth is a double-edged sword: the key to salvation on one side, a path to ruin on the other.
The boys must outwit the shadowy figure, learn the secret to the Azura’s power, and figure a way around their passive nature to mount a resistance—before there is nothing left to save.
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