Description
Up the Ante and Raise the Stakes Drae Hallow, it’s going down . . .
I’ve finally found a place to call home. Rule 9 Academy and a group of friends I call family have survived the first semester, saved our valley, and passed all our classes…mostly.
Things are definitely looking up . . . until they’re not.
As the bed count starts to rise at the local infirmary, everyone takes notice. When the residents of Bitterroot and Drae Council realize what the patients are all lacking . . . panic sets in.
I mean, who let the Vampires out? Those blood-suckers are real, and they’re drinking the joggers. Only there were no vampires in Drae Hallow until now. Somebody let them in.
There’s clues to uncover and cold trails to follow before we uncover the truth and discover our real mission . . . is also a rescue mission.
It will take every bit of Skill and Magic we’ve learned, and some we haven’t, to protect the inside of Shephard’s Mountain from what’s coming and save those we thought were lost to us.
We’ll have to find out quick who can be trusted, and who wants to just see us die…before it’s too late.
Join Sadie Cross and her friends as they battle old foes, joined by new friends, in a place that is out of this world, literally . . .
Careful, you’ll need to finish this journey in Wyndoor, where nothing is normal and everything wants to have you for lunch.
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