Description
After an epic battle with a dark cult, things should have gone smoothly for the young heroes. Right? Wrong.
After crossing paths with a mysterious gypsy, Seth makes a gruesome discovery. Deadly magic from the time of the Thrall Wars still exists and the cult is after it.
The heroes must seek out an ancient monolith hidden somewhere in the depths of the Darkwoods, but first they must deal with accusations of treason. The Duke of Dunwynn has declared them traitors and they must prove themselves in trial by combat, or be banished from Ravenford forever.
From the tournament fields of Ravenford Keep to the depths of the sinister Darkwoods, the heroes face fierce monsters, horrific demons, and political exile.
Can they find the Dark Monolith before the cultists? And if so, what black magic awaits them there?
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