Description
Jack Sawyer knows many things, like the names of all the state capitals and how to tell an agate from a plain old rock. But there’s much he doesn’t know. He doesn’t know how to shoot sparks by snapping his fingers or ride a galloping horse through the mud and over fences. And he really doesn’t know how to hurl a spear, wield a sword, or track mythical creatures through an enchanted forest.
But that all changes when one day he discovers he can somehow levitate a basketball and send it flying around the school gymnasium. That’s when he feels the Quickening, and with it an exciting new world opens up for him. To harness his new abilities, Jack must go to Ranger Academy in a magical place called the Midwald, where he will concoct potions, race horses, and track fierce creatures.
But the Midwald is not without its dangers. Ten peaceful years have passed since the cruel wizard, Arazad, was cast down from the throne and the Commonwealth was established. Now danger lurks throughout the land. It grows in the shadows of castle ruins and forgotten ancient strongholds. Evil forces are gathering strength, and soon they will strike!
Can Jack and his friends defeat the powers of darkness and prevent the return of the Tyrant King?