Description
A power believed destroyed, buried in depths of the sea.
A power that could command the fate of realms.
Chosen by the Iron Wheel, Eron vows to climb the Stillspire and end a monster’s hold. But when the creature falls, his road home reveals something far more dangerous—a hidden relic known only as the Command.
Along the road to Stillspire he meets a marked child whose gifts make beasts and birds obey, and whose very existence threatens the designs of darker powers. When those forces begin to stir, Eron must protect the girl while carrying the burden of other vows—destroying the relic that could imperil the Worldhold and keeping the oath he swore to the wanderers.
If you enjoy traditional epic fantasy, deep worldbuilding, mythic lore, and slow-burn journeys across realms, this book may be for you.










