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Advanced Heroes of Last Resort: The Other Guys, Book 2 Audible Audiobook – Unabridged
We promised ourselves that we wouldn’t use something so cliché as "Jack is back" in the book description, but now that it is typed, we might as well own it.
Jack is back! He is once again joined by his loyal friend Gooch and his loveable familiar Rat Damon as they attempt to save Earth from the might of the Ravanan Empire.
With the addition of two newcomers from earth, the party continues their quest to shut down power sources, make friendly with the natives, and be excellent to each other.
Advanced Heroes of Last Resort is book two in the LitRPG series The Other Guys, which features leveling, detailed character systems, epic world-saving quests, and much more. The story features a middle-aged main character with glorious hair; he has once been called the fat Patrick Swayze of his generation.
Advanced Heroes of Last Resort contains:
- Detailed character system
- Epic world-saving quests
- Fantasy violence
- Character sheets/System interface
- XP/levels/skills/character perks
- Rat Damon
- More pop culture references than Mr. T has gold chains
- Listening Length9 hours and 44 minutes
- Audible release dateMarch 9, 2023
- LanguageEnglish
- ASINB0BX519152
- VersionUnabridged
- Program TypeAudiobook
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Product details
Listening Length | 9 hours and 44 minutes |
---|---|
Author | JK Galioto, CT Knospe |
Narrator | Zachary Johnson, Annie Ellicott, Jeff Hays |
Whispersync for Voice | Ready |
Audible.com Release Date | March 09, 2023 |
Publisher | Soundbooth Theater |
Program Type | Audiobook |
Version | Unabridged |
Language | English |
ASIN | B0BX519152 |
Best Sellers Rank | #153,565 in Audible Books & Originals (See Top 100 in Audible Books & Originals) #5,549 in Epic Fantasy (Audible Books & Originals) #18,874 in Epic Fantasy (Books) |
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(Please see the enclosed pictures)
We also get glimpses of the politics Jack's brother is enduring, and we find out more about the evil empire trying to take over the world.
The newbies get stomped pretty hard in the first encounter, and one has to use the resurrection token.
Most of the book is spent on a plot involving dwarvish druids and an undead threat. (Turns out that they are more related than initially obvious.)
The party also finds one of the soldiers did survive. She just has been fighting for her life, and she seems more than a little "teched" from the conversion process.
The fight scenes are also near things for the party, and frequently they get down to their last hit points before prevailing.
By the end of the book, the group has destroyed one of the four eldritch generators that the bad guys are using to power the anti-technology effect on Earth. They befriend the druids. They are able release the two stoned people and turn them back to flesh, and they make their way to the halfling city.
The series has plenty of room for further plot development.
Here are a few observations ...
I do like the series, and the players/characters do feel a lot like gamers that I have played with over the years. There is a lot of non-PC humor, and that is common in many gaming groups. Some of the other reviewers were upset by this, but it does fit with the characters. To be fair, the authors did give a tasteful nod to non-binary possibilities in a couple of off-stage, consensual love-making cut-scenes, but it was done in a natural, reasonable way that fit within established patterns for the characters as opposed to pandering (that you see too often) where it makes no sense in the context of the world or characters. Additionally, absolutely nothing was described. People just went into private situations together and nothing more was said, nor did it need to be. So, the book retained its safe for the younger crowd rating.
There are a lot of character sheets and skill descriptions in the book, many more fraction-wise of the book than in the first novel. Some people will love this, and some will not like it. I'm neutral. It would be slightly better for me if there were descriptions of the skills and abilities for the ones appearing on the character sheets (maybe an appendix at the end). Yes, all were described when the characters initially chose them, but it is a bit fiddly to have to go back through two books and find the initial descriptions.
The soldier stayed behind when the party moved on, and this was a little disappointing.
In the next books, I would like to see more synergy between the abilities and skills of the party members in terms of tactics. These guys had played together for years. It makes sense that they would come up with killer combinations of moves and mutually reinforcing effects. So far, not so much.
All in all, it was a fun second romp, and I am looking forward to the next book.
Reviewed in the United States on August 14, 2023
(Please see the enclosed pictures)
We also get glimpses of the politics Jack's brother is enduring, and we find out more about the evil empire trying to take over the world.
The newbies get stomped pretty hard in the first encounter, and one has to use the resurrection token.
Most of the book is spent on a plot involving dwarvish druids and an undead threat. (Turns out that they are more related than initially obvious.)
The party also finds one of the soldiers did survive. She just has been fighting for her life, and she seems more than a little "teched" from the conversion process.
The fight scenes are also near things for the party, and frequently they get down to their last hit points before prevailing.
By the end of the book, the group has destroyed one of the four eldritch generators that the bad guys are using to power the anti-technology effect on Earth. They befriend the druids. They are able release the two stoned people and turn them back to flesh, and they make their way to the halfling city.
The series has plenty of room for further plot development.
Here are a few observations ...
I do like the series, and the players/characters do feel a lot like gamers that I have played with over the years. There is a lot of non-PC humor, and that is common in many gaming groups. Some of the other reviewers were upset by this, but it does fit with the characters. To be fair, the authors did give a tasteful nod to non-binary possibilities in a couple of off-stage, consensual love-making cut-scenes, but it was done in a natural, reasonable way that fit within established patterns for the characters as opposed to pandering (that you see too often) where it makes no sense in the context of the world or characters. Additionally, absolutely nothing was described. People just went into private situations together and nothing more was said, nor did it need to be. So, the book retained its safe for the younger crowd rating.
There are a lot of character sheets and skill descriptions in the book, many more fraction-wise of the book than in the first novel. Some people will love this, and some will not like it. I'm neutral. It would be slightly better for me if there were descriptions of the skills and abilities for the ones appearing on the character sheets (maybe an appendix at the end). Yes, all were described when the characters initially chose them, but it is a bit fiddly to have to go back through two books and find the initial descriptions.
The soldier stayed behind when the party moved on, and this was a little disappointing.
In the next books, I would like to see more synergy between the abilities and skills of the party members in terms of tactics. These guys had played together for years. It makes sense that they would come up with killer combinations of moves and mutually reinforcing effects. So far, not so much.
All in all, it was a fun second romp, and I am looking forward to the next book.