Sandy, who has always lived in the US, is visiting the family palace in India. She joins the other children of the erstwhile royal family in a traditional game of treasure hunt. But a gang of criminals is trying to take over the palace. Can the children save it?
Twelve-year-old Sandy, who has always lived in the US, is visiting Amrita Mahal, the family palace. She joins the other children of the erstwhile royal family in the Hunt for the Horseman, a game like none other because it involves looking for an ivory toy—the Horseman—in secret compartments and hidey-holes.
Dangerous criminals are out to grab the palace. This could be the last chance the children may have to find the elusive horseman. Meantime, as the court hearing nears, the thugs start dangerous games.
When it looks like everything is lost, the Horseman saves the palace . . .
Read for a rollercoaster ride of fun, thrill, adventure, mystery, and more.